Coup - bluffing and deduction card game

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Coup - bluffing and deduction card game

20.00

Coup is a social game of deduction and bluffing which will appeal to people who like games with a high level of player interaction – well you do have to lie and accuse your way to victory.

The game itself is compact, easy to learn and has a quick game time.

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Coup card game awards

☆ 2013 Golden Geek Best Party Board Game Nominee
☆ 2013 Golden Geek Best Card Game Nominee

Game overview

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

    Duke: Take three coins from the treasury. Block someone from taking foreign aid.
    Assassin: Pay three coins and try to assassinate another player's character.
    Contessa: Block an assassination attempt against yourself.
    Captain: Take two coins from another player, or block someone from stealing coins from you.
    Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

    Income: Take one coin from the treasury.
    Foreign aid: Take two coins from the treasury.
    Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!

Manufacturer Recommendations


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Age 13 up
Players 2 - 6
Time 15 mins

+ Gift Wrap $8.50

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Family Board Game Components

Character cards 15 (three each of Duke, Assassin, Captain, Ambassador, Contessa)
Summary Cards 6
Card Coins 50
Rules 1

Family Board Game Specifications

Weight 90g
Box Dimensions 15 x 11 x 3.5 cm
Designed By Rikki Tahta
Made by Indie Boards and Cards

⚠ WARNING

This family board game may contain small parts. Not suitable for young children or people who like putting things in their mouth.

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